Universal Game Editor Pool Of Radiance
- Universal Game Editor Pool Of Radiance Free
- Universal Game Editor Pool Of Radiance Free
- Pool Of Radiance 2
Simeon's DaxDump program removes the Run Length Encryption, it then splits files up into individual records, not helpful here. So you can then alter one of the relevant files. However, I know of no simple program that restores the RLE for each record, re-merges the records back into one file and restores the table of contents once you are finished hacking.If the desired monster attribute is a number that is not repeated in the offsets before or after it, you can easily alter it. The relevant DaxDump 'bin' file will give you a clue as to what numbers to look for.Actual decryption of the records in the Mon#cha.dax should not be too hard, Simeon has decrypted Curse of the Azure Bonds. PoR to FRUA ConversionA program could take Ecl records and use them to build a Geo0##.dat file in FRUA.Text is found throughout the PoR Ecl files but it is only found at the end of FRUA level files.Former has eight 'zones', 1 through 8. (Zones used for sorting Ecl/Geo/Item/Mon&& files.) The latter has nothing of the sort.FRUA presumably uses a simple town numbering system. Need to alter the destination in all Transfer Module events.At least one event is found in PoR but not FRUA: 'Gamble'.I recall routinely losing duels in the training hall, this is missing too: 'Solo Combat'To create a FRUA-style event you would take the individual functions in the PoR Ecl files, two or more PoR functions might need to be combined to form the equivalent translation of an FRUA event.In FRUA there is only 100 events, I don't know how many FRUA-style events a PoR town would have when the translation was complete.
Universal Game Editor Pool Of Radiance Free
It seems that the PoR Ecl files are potentially open-ended in that regard.Converting the PoR town maps to FRUA format is easy. It's waiting on me getting some time to work on it. I haven't finished matching up the walls yet - but I'm close on that bit. Then I will start populating the levels with events. I will create the monster icons as I need them.However, any help I get would be greatly appreciated. I think the monster database will work great with a few little tweaks (mostly removing duplicate entries) and I will create the spells database from the default DC spells database.If you could extract the items database the way you did the monster database, that would be great Then, I think it's all ecl related - figuring out what goes where in the levels and making it happen. It is quite feasible if you have a hex editor and a working knowledge of how the files are stored.
Universal Game Editor Pool Of Radiance Free
I have made modules for UGE (Universal Game Editor) which hack the stats for characters and/or monsters in various Gold Box games.UGE can be found here:First of all, find a somewhat reliable list of monster stats for POR. If you haven't made your own already, there's a good one here:Knowing that the Buccaneer is stored on Disk 6 and has 4 HP, you open the file 'MON6CHA.DAX' in your hex editor and look for the text that says 'Buccaneer'. (Run-length encryption applies for all repeated letters). Shortly after that, you will find the number 4. It appears 3 times because, as with FRUA, every monster has 'maximum HP', 'current HP', and 'pre-drain HP'.Then use your hex editor to change all 3 of those 4's to 20's. (Probably only one of these numbers really matters - the one which represents current HP - but I'm usually too lazy to figure out which is which).Voila!
Now all Buccaneers in your game will have 20 HP each. It's waiting on me getting some time to work on it.
Pool Of Radiance 2
I haven't finished matching up the walls yet - but I'm close on that bit. Then I will start populating the levels with events. I will create the monster icons as I need them.However, any help I get would be greatly appreciated.
I think the monster database will work great with a few little tweaks (mostly removing duplicate entries) and I will create the spells database from the default DC spells database.If you could extract the items database the way you did the monster database, that would be great Then, I think it's all ecl related - figuring out what goes where in the levels and making it happen.